New (starter) universes: stages and characters

Creating new worlds is always challenging. It tells a story, functions as a plot device, allows or restricts movement and evokes feelings on the user. And the characters that live in that world have to make sense as well, as goombas and koopas have no place on the roads of Gran Turismo. And that’s before…

Are we humans or are we coders? (humans, we’re humans)

Following my blog post from last week, I have been thinking a lot of Open Source, community building and how to maintain a nurturing environment. I realized I am not alone in my lack of participation and that many other developers, artists and overall coders feel like they would love to contribute,… but they don’t….

full-body virtual selfie

Our physical bodies have clear limitations on how they can inhabit virtual spaces. That’s why for most games, social scenes or general applications we create and use avatars of ourselves. According to the platform they can be an accurate representation of our physical selves or a transformation that represents a more psychological aspect. Or it…

The cat-flap of open source

I have been coding for a long time. My interest began as a child, I’ve been using computers since I was 3 years old and my mom is a software engineer. Later, I got into civil engineering and coded my way to graduation and now I’m doing artistic stuff that uses code in one way…

Diving in infinite immersive information

Why so many stories are just boring? Is it because the subject is meaningless or the storyteller untalented? Or is it because the storyteller doesn’t have the medium in which they can do it? The large number of new technologies emerging year to year give us exciting possibilities to express ourselves and tell the stories…

(re)Creating 3d spaces

What are the advantages of working in 3D? What can we get out of it and what does it mean for human perception? Actually, a lot. The world that surrounds us is three-dimensional. That’s how we understand the world, how we traverse it. So, naturally having a 3D environment is the best way for us…

Interacting is HARD (for some people, at least)

This week we had to observe, a lot. Finding a piece of interactive technology in public that is interesting enough and not as common or obvious was not that easy. Luckily, I came across this particular situation where I was disturbed by the lack of . The particular context can be seen on the following…

What is interaction?

Notes on the first class can be found here (The Art of) Interactive Design and the physical world We had to read chapters 1 & 2 from Crawford’s he Art of Interactive Design. As much as I like the approach (even if a bit ), one of my main disagreements comes with the core advantage…