arc a simple & small interaction for an expressive instrument Concept I want to create instruments that have a simple easy to use/difficult to master interface. My initial idea involved using subtractive synthesis in a MIDI aspect (more like subtractive composition), but I was struggling with the interaction itself. Amongst my iterations, there was one…
Tag: issues
Sequencing all around: space sequencer
An immersive multi-sequencer composition tool (designed for VR!)
Accessibility for 3d web graphics
For this assignment I chose to evaluate three.js’ website in terms of accessibility for blind people. Screen reading It was very hard to navigate this website with the screen reader. The structure of iframe is not very friendly with this technology. I found myself very frustrated when trying to move from the sidebar to the…
Neon Dragon
Experiments come together In order to bring together all the content created over the last month, I created a short story teaser. It is a a “teaser”, because the motions I have from the labs are very diverse and not ideal for a continuous play. At the same time, as part of the explorations I…
Particles lost in textures
This week’s assignment was provided a lot of learning and frustrations, but I got around those problems and created a nice synth-based soundscape. While all this experimentation did not let me complete the visuals as I wanted, I’m sure I”ll get around that part later. You can see the code here or play with the…
Physical ghosts and magic
For motion capture, the biggest barrier is the cost. We need expensive or mind-bogglingly expensive equipment in order to get detailed movement data. But this provides amazing opportunities! For the mocap software, un-suited people people are invisible, but can very much still affect the performers: we are ghosts. The magic of post-production I haven’t been…
Crawling through an uncanny and weird valley
Even though the technology has taken ginormous steps to transcend the limits of the uncanny valley, my own tech skills got me crawling on its floor.
full-body virtual selfie
Our physical bodies have clear limitations on how they can inhabit virtual spaces. That’s why for most games, social scenes or general applications we create and use avatars of ourselves. According to the platform they can be an accurate representation of our physical selves or a transformation that represents a more psychological aspect. Or it…
Rhythm on my (synthetic) skin
Being a one-person band is (very) fun, and also anxiety inducing. There are many things to keep track of, specially if you have many layers/instruments playing with you (from the computer). It’s not only about how it sounds, we do have that feedback, but if things are working and how they are working is something…
users wanna use
A platform for users to freely make 3D content and have more expressive tools is amazing, but… if they cannot interact with the scene, it’s not that useful. Thus, this week I focused on creating some user tools on the website, such as the possibility to change user, scene and get the coordinates of an…