me as myself

an exhibition that explores different representations of my persona, trying to uncover who’s the person behind how have I built my identity? how can those parts and events be represented? is there a “final form”?

Accessibility for 3d web graphics

For this assignment I chose to evaluate three.js’ website in terms of accessibility for blind people. Screen reading It was very hard to navigate this website with the screen reader. The structure of iframe is not very friendly with this technology. I found myself very frustrated when trying to move from the sidebar to the…

What is “real” anyway?

When discussing about videogames, avatars and the internet the discussion often declares these spaces as “fake”. By talking about the “real” effects of virtual spaces or trying to establish links between personalities and actions online, some people try to create a division on its value. This rhetoric undermines the worth of virtual spaces, pushing them…

Harmonic Spiral

For this assignment I worked with Max Horwich to combine his knowledge of Tone.js, my knowledge of three.js and both out musical ideas. Following the traditional spiral representation of pitch, we created a 7-note spiral (in C major) that spans across 4 octaves. Users can create patterns by selecting the notes, which are played by…

Neon Dragon

Experiments come together In order to bring together all the content created over the last month, I created a short story teaser. It is a a “teaser”, because the motions I have from the labs are very diverse and not ideal for a continuous play. At the same time, as part of the explorations I…

Particles lost in textures

This week’s assignment was provided a lot of learning and frustrations, but I got around those problems and created a nice synth-based soundscape. While all this experimentation did not let me complete the visuals as I wanted, I’m sure I”ll get around that part later. You can see the code here or play with the…

Physical ghosts and magic

For motion capture, the biggest barrier is the cost. We need expensive or mind-bogglingly expensive equipment in order to get detailed movement data. But this provides amazing opportunities! For the mocap software, un-suited people people are invisible, but can very much still affect the performers: we are ghosts. The magic of post-production I haven’t been…

The Matrix has a plumbing problem

Even after transcending the uncanny valley and with all the computational power we may be able to accumulate, setting aside utopian simulated reality theories, we won’t be able to simulate the full extent of our reality. But that doesn’t mean that what happens in virtual worlds does not leak into our flesh-and-bone reality. Our conduct…

MIDI logic, arpeggios and interaction hell

For the past few months I have been a bit obsessed with making small MIDI devices for different particular needs. I see it as an experimentation on fabrication, modularity, sound and functionality. So, it is only natural for me to do these exercises in a way that can ported easily to MIDI format easily, and…